5 min. build up your SIM CITY . buy now

Monday, February 5, 2018

Huang Beach House

by  huang Wiranata

Visit in-world click HERE
 buy in SL marketplace  click HERE 











#80% use Mesh Prims [request MESH Viewer]
#20% Sculpted Prim

----request set your LOD to 4.0----
# use CasperTech rezzer.[ 1 click to rez all]

# the House only 10 prims...Door [use AeonVox door script]
  use windows control system[just click on the wall to open/close]
   
   
# the Furniture all 12 prims:-  A. 3 single sit couch with sit poses
                                            B. 1 double sit couch with sit poses
                                            C. glass table with sit poses
                                            D. garden table
                                            E. Garden stool with sit poses
                                            F. single bed with sleep pose
                                            G. blue old Oil lantern [click to ON/Off the light]
                                            H. Fireplace with fire and smoke
                                               type "fog on " or "fog off" to ON/Off the smoke
# Landscape. 37 Prims :-
                                        A   .Ground ,Fencing and gate [use AeonVox door script]
                                        B,   group coconut tree ,grass and rock [come with full perm environment  sound]
                                        C.    2 street Light  [the light beam on/off follow the SL region setting]







                               


####How To use the Rezzer ######

INSTRUCTIONS
=========

1.   Rez a Beach House Rez- Rezzer on the ground.[ Land Center]

2.  Touch the Rezzer, and then click Rez.

3.  You can now move the rezzer , and rotate it, and all the pieces of your build will follow.

4.  If you're happy with the positions, click the rezzer and go to "Finish" and delete  the rezzer.
     if not  you can select " DeRez,"  and rez again
   
   " finish" -each piece is locked in the position.
   "Store" - writes the current position and rotation to the object description. Not entirely sure what this is                  
   useful for, but some people requested it!

   "Stealth" - This removes text and particles but keeps the prims tracking.  Note:  If you no longer wish to    
   move the build, you should always use "kill scripts" or "finish!"
  

## Door##[AeonVox]

Menu Options
-----------------

***NOTE: To bring up your configuration menu: Make sure your 'build/edit window' is closed, then left-click and hold over the door.  After a few short moments your setup menu will appear.

CloseOn/CloseOff --> Turns 'auto-close' on and off

Lock/Unlock --> Locks and Unlocks the door
                             NO ONE can open a locked door, not even the door owner

NotifyOn/NotifyOff --> Sends notice via IM to door owner on use/attempted use
                                           ONLY the door owner can set this option

Speak/Silent --> The door either speaks greeting or does not
                               Custom greetings can be typed in the door's "Description" box
                               A default greeting plays otherwise
                              
Private/All --> Switch between Private-list Use and Public-Access
                         For more detail, see 'GroupOn/GroupOff' and 'Add/Delete/List' in 'advanced' options
                              
AutoOpen/ManualOpen --> Door will either auto-open on approach or require click-to-open
                                                   AutoOpen rezzes a "voldetect" invisible collision-prim
                                                   In cases where entry/exit is auto-detected, two vol-detect prims will be rezzed.
                                                   Sometimes, in cases where entry/exit is auto-detected, these vol-detect prims will be 'opposite' and cause the wrong message to be relayed on entry/exit.  In such a case, one must only rotate the two vol-detect prims 180-degrees around so that each sits on the opposite end of the door prim.

                                           

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